‘Kādomon: Hyper Auto Battlers’ is Equal Parts Roguelike and Pokemon

Because sometimes you just want to collect them all.

Sometimes a game wants you to battle. Sometimes it wants you to collect monsters just like Pokemon. This is what you get with Fireshine Games’ Kādomon: Hyper Auto Battlers. Essentially, a game that is equal parts monster-taming roguelike as it is collector strategy.

Available right now to play via a demo on Steam, with over 100 Kādomon to catch, train, and evolve, the possibilities of tactics in this one feel invigorating. Which when combined with elemental rock, paper, and scissoring mechanics makes for a lot of endless possibilities in terms of combat and gameplay.

Add atop of this, new abilities are granted as rewards after evolution: players can gain passive effects and stat boosts for their next round of battles. You can also shiny variations of each Kādomon known as Misprints, and complete your Kādodex with each monster you’ve encountered and collected.

 

“We’re thrilled to introduce Kādomon: Hyper Auto Battlers as the next game in our publishing line-up today,” said Sarah Hoeksma, Marketing Director at Fireshine Games. “Kādomon: Hyper Auto Battlers is an easy-to-pick-up and almost impossible-to-put-down roguelike monster battler that we can’t wait for fans of the genre to discover. We truly think Dino Rocket is creating something fans will love, and we’re delighted to share an early look at the game with today’s trailer and demo.”

Christian Angeles
Christian Angeles
Christian Angeles is a screenwriter who likes sharing stories and getting to meet people. He also listens to words on the page via audible and tries to write in ways that make people feel things. All on a laptop. Sometimes from an app on his phone.

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